B⭐️RP COMMUNITY RULES
Be The Producer Of Your Own Story
At B⭐️RP, we aim to provide our player base the freedom to engage in creative storytelling while ensuring a positive experience for all. With that in mind, these are the rules we expect everyone using B⭐️ to follow. If you, as a player, believe that something negatively impacted a scene's outcome (and not just because you lost) or affected the overall enjoyment of those involved, and it isn't explicitly addressed in these rules, please open a ticket.
1.1.1 | Server restarts (tsunamis) happen twice daily at 3 AM & 3 PM PST. |
1.1.2 | You must adhere to the B⭐️RP Terms Of Service in addition to these rules. |
1.1.3 | You must remain in character at all times. |
1.1.4 | You cannot break character to explain a rule (rulesplaining). This includes the use of synonyms such as “bible”, “gods”, “government”, “prayers”, “rastapasta”, “rollypolly”, etc. |
1.1.5 | The following types of RP are NOT ALLOWED: Rape, or sexual assault, extreme torture, age play, suicide RP, slavery/human trafficing, or real world tradgedies. ERP is allowed in private homes (not apartments) or during designated private events. |
1.2.1 | If you crash during an RP scene, send a message via the B⭐️Discord 💑⋮support⋆chat and let anyone involved in the scene know. You're not allowed to use game crashes or OOC emergencies to gain an advantage, or disconnect during an active RP scene to avoid RP. consequences. |
1.2.2 | If you find an AFK player, leave them alone. Pretending to be AFK to avoid RP consequences will be classed as NITRP. |
1.3.1 | You can't talk about your other characters or share information, relationships, grudges, or storylines between your characters. |
1.3.2 | You're not allowed to transfer (or ask a friend to help you transfer) money, items, or property between your characters. |
1.4.1 | Failing to RP your character correctly or according to the situation is called Fail RP. You should think about your actions and every possible outcome. Everything you do should have a valid RP reason behind it. Examples of Fail RP include, but are not limited to: | |
⭐️Not RPing your injuries correctly. | ||
⭐️Failing to fear for your life (when it is in immediate danger) and act accordingly. | ||
⭐️Griefing, destroying vehicles with no RP reason, or trash-talking someone you barely know to start a gunfight. | ||
⭐️After committing a crime, leave the area and value your freedom. No lingering just to shoot LEOs, camp bodies, emote, take pictures, etc. | ||
⭐️Cop baiting, including using Birdy or other means to gain LEOs' attention with no valid RP reason. | ||
⭐️'Borrowing’ players or using your friends as hostages. | ||
⭐️Using NPCs or ‘emails’ (Discord) when RP options are available. |
1.5.1 | You're not allowed to use information your character didn't learn through viable RP means, including information from OOC Discord channels, streams, voice calls, etc. You must use proximity chat, radios, or phones to communicate in-game. No third-party communication or Discord. |
1.6.1 | Using forced RP, in-game mechanics, or RP ideas to give you or your friends an unfair or unrealistic advantage is powergaming, and it's not allowed. This includes, but is not limited to: |
⭐️Forced RP, like cutting off someone's limb (without OOC consent). | |
⭐️RPing supernatural or unrealistic characters (without staff approval). B⭐️Supernatural & Fantastical RP Rules | |
⭐️Stealing or reselling items from a player-owned business/armory - the theft/selling of LEO equipment will result in LEO blacklisting. | |
⭐️Paycheck farming. | |
⭐️Using locked/instanced doors to avoid RP consequences. | |
⭐️Forcing other players to sell their property or vehicles. | |
⭐️Stashing vehicles/loot or repairing during an active scene/chase. | |
⭐️Strategies focused on the win and not the RP, min/maxing the meta, or strategies to avoid all LEO interaction (during non-red zone heists and robberies), like using motorbikes/hypercars during store robberies. |
2.1.1 | Green zones are “safe zones” where hostile/violent RP can't be started. The current green zones are: law enforcement offices, hospitals, and events advertised via the B⭐️Discord. The green zone area includes the surrounding sidewalk/parking. If you enter a green zone while engaged in violent RP, or to avoid it, there is no green zone protection. |
2.1.2 | The interiors of public clothing stores, tattoo parlors, and barber shops are green zones. |
2.1.3 | You're not allowed to steal key fobs at vehicle stores or the car park attached to the store (PDM, Prestige Motors & Screamin' Eagles Motorsports). |
2.1.4 | The current red zones are: the train heist, the oil rig heist, the airdrop heist, and the yacht heist(s). Red zones are only in effect during active heists (from when the job is started). If you enter these zones, you should be prepared for violent RP, which may or may not include initiation; all other rules apply. |
When your character is incapacitated, there are two downed phases: phase one (bleeding out) and phase two (double-tapped/flatback). | |
2.2.1 | During the bleeding-out phase, you're conscious and suffer no memory loss if you receive medical care before flatbacking. If you are double-tapped/flatbacked, you can't remember what happened during or what led to the scenario you were downed in. |
2.2.2 | You cannot return to where you were injured for thirty (30) minutes. If the scene is complete, LEOs can return to collect evidence or help with transportation. |
2.2.3 | If you double-tap/flatback another player, any conflict with that player is done. |
2.2.4 | You are not allowed to double-tap and search/rob another player, it's one or the other. |
2.2.5 | Bodycam footage cannot be used if you were flatback (fully down) while recording. |
2.2.6 | If you have no memory of a scenario due to being flatback (fully downed), you cannot enact revenge, even if you're reminded. |
2.2.7 | You have three (3) days to enact revenge. |
2.3.1 | You must be considerate of other players and their stories, and value your life and the lives of others. You shouldn't rob or shoot people for little to no RP reason, or without a story buildup. Repeatedly resorting to violent interactions, with little to no RP between scenes, will be classed as GP Over RP. |
2.3.2 | You can't kill a compliant hostage/victim. |
2.3.3 | Don't do things that could result in serious injury, like repeated ramming vehicles, driving fast off-road in a sports car, driving up sheer mountain faces, attempting unrealistic car jumps, jumping from a high height without a parachute, etc. |
2.3.4 | Inflicting physical harm, or downing someone, without talking to them or having a valid RP reason is called RDM (Random Death Match). Vehicle deathmatch (VDM) is the same, but using a vehicle as a weapon. RDM and VDM are not allowed. If you have no other viable means of escape, you can use a vehicle once to knock down another player; a failed attempt counts. |
2.4.1 | You are not allowed to rob other players or steal items from their vehicles during the thirty (30) minutes before the server restarts (tsunami), or the thirty (30) minutes after the server restarts. |
2.4.2 | You can't rob someone just to take their belongings; there should be a reason for the theft, and each item taken. No pocket wiping, no targeting new players, no forcing people to withdraw cash and no taking phones. Don’t rob LEOs just for their guns/equipment. |
2.4.3 | You must allow your victim(s) an adequate amount of time to respond before shooting. |
2.4.4 | Stealing, lending/borrowing, gifting, or selling of B⭐️RP Award Chains isn’t allowed. Blessed B⭐️RP Award Chains are NOT covered by this rule, they can be stolen. |
2.4.5 | Items of jewelry stolen from another player’s inventory or vehicle (not in a backpack or crate) must be worn for three (3) days to allow the player a chance to retrieve their stolen property. You cannot sell, stash, or remove it from your person in any way during this time. Hiding in unreachable locations will be considered powergaming. |
‘Robberies’ are any robbable entity (not including players) that's not a heist. The current heists are Bobcat, train, oil rig, drug boats and yachts, air drops, Humane labs, barrel drops, and the casino. | |
2.5.1 | Players are not allowed to start a robbery or heist during the sixty (60) minutes before the server restarts (tsunami), or the thirty (30) minutes after the server restarts. |
2.5.2 | A maximum of five (5) players can be involved in a robbery. |
2.5.3 | A maximum of eight (8) players can be involved in a heist. |
2.5.4 | All heists can be countered if law enforcement has not arrived on the scene. For law enforcement to be classed as on scene, one LEO ground vehicle, with flashing lights, must be visible. |
2.5.5 | Players can have two (2) primary escape vehicles at the location of the robbery/heist. Primary escape vehicles cannot be motorcycles or bikes. |
2.5.6 | Players must wait thirty (30) minutes between each robbery, heist, or player robbery. |
3.1.1 | LEO, DOC & DOJ corruption RP is not allowed. |
3.1.2 | You're not allowed to shoot LEOs during routine traffic stops. |
3.1.3 | You can't break others out of custody if they're inside or in transit to a police building or hospital. |
3.1.4 | You can rob a maximum of three (3) officers during any violent RP scenario. If an LEO confiscates items mid-scene, retrieving these items does not count toward the robbed officer limit. |
3.1.5 | During robberies or heists, the number of LEOs allowed to respond is the criminal limit plus two (+2). |
3.1.6 | LEOs conducting a warranted raid must give the person or group being raided a thirty (30) minute warning before the raid starts. |
3.2.1 | Players are not allowed to force EMS or Fire to revive another player, or immediately move them to the hospital without any necessary medical RP. |
3.3.1 | Roleplaying as an animal requires staff approval via a roleplay request ticket. Animal roleplayers must adhere to the B⭐️Animal RP Rules & Guidelines. |
For the rules, a gang is a group of three (3) or more people who identify as part of a group by adopting a group identity. This can include a name, slogan, identifying sign, clothing color, symbol, tattoo, etc. Gangs usually exist to engage in criminal activity. | |
4.1.1 | Gangs cannot have more than sixteen (16) members. No, circumventing this by having eternal hang-arounds. |
4.1.2 | Gangs are limited to eight (8) people for any gang activity (selling, spraying, pushing other gangs, etc.). You can defend your turf/lab with anyone present when conflict starts, but you can't add additional people beyond the eight (8) limit. |
4.1.3 | Players are allowed to be in one (1) gang across all characters. This includes animal characters. |
4.1.4 | If you leave or are bled out of a gang (whitelist or non-whitelist), you must wait fourteen (14) days before joining another gang. During these fourteen (14) days, you cannot become a hang-around for another gang, undertake gang-related activities, or rep gang colors. |
4.1.5 | Gangs must operate as separate entities, and ‘beef’ between gangs must be one-on-one. |
The B⭐️Gang Team approves whitelisted gangs. They enjoy additional features and RP privileges and are held to a higher RP standard. | |
4.2.1 | Whitelisted gangs must keep a minimum of four (4) active members on their roster. |
4.2.2 | Gangs are not allowed to initiate violent interactions (kidnapping, shooting, robbing, etc.) at a rival gang's business or place of employment during any gang-on-gang conflict. Baiting violent interactions (through texts, Birdy, etc.) will nullify this rule. |
4.3.1 | Gang members, who sell or spray on turf they don't own, must wear visible gang colors. The gang that owns the turf can KOS if you’re seen doing it. If they want to retaliate, they must be wearing gang colors. |
4.4.1 | The location of lab doors must make sense. They're doors to buildings and must be placed over existing doors, not against a rock, tree, etc. |
4.4.2 | Labs cannot be placed inside a locked compound or building, they must be publicly accessible. |
When two gangs have an ongoing (non-turf-related) conflict (for more than three (3) days), they can opt for ‘Gang War’. Before going to war, both gangs must meet and discuss ways to end the beef. Gangs can't reject the request to meet. If terms for peace can't be negotiated, the cease-fire ends thirty (30) minutes after the meeting ends, and war begins. The war lasts two (2) days unless both gangs agree on a different length. KOS is allowed. | |
4.5.1 | You must be a rostered member of a gang to participate in a gang war. |
4.5.2 | Assistance from other gangs, recruits, friends, etc., is not allowed. |
4.5.3 | Gang members must wear visible gang colors and any mask associated with their gang. |
4.5.4 | Any attempt to prevent an opposing gang member from being recovered by EMS or emergency services will result in a gang strike. |
4.5.5 | After any violent interaction, you must wait thirty (30) minutes before re-engaging. |
4.5.6 | When war ends, the “beef” is done, and the gangs can't re-engage for the same reason. |
A gang strike can be awarded when three (3) or more members of a whitelisted gang break a rule or one that mentions strikes. Strikes remain on a gang’s record for two (2) months and halt reward progression. If a gang accumulates three (3) strikes, it risks being disbanded. | |
4.6.1 | Whitelisted gangs that accumulate more than 150 points, across their sixteen [16] members, will enter the “danger zone,” and additional points past 180 will result in a gang strike. Gangs awarded points and a strike for one incident will not receive an additional strike if those points exceed the cap. Not all points count across characters. |
4.6.2 | If a gang's total cumulative points hit 180, the gang leader will be given two options: 1) Cull members and bring the total points under 150. 2) Retain its members, but receive a second strike if gang members receive additional points during the next thirty (30) days. The gang leader has seven (7) days to choose an option. |
4.6.3 | Gang members who are removed due to 4.6.2 can't re-join the gang for thirty (30) days or participate in gang activities. |